Everything begins with an idea. To bring the idea to life, certain tools are needed. The idea of video games began to rise back in the 1950s when the computer scientists tried to create simple game simulation just for fun. A little more than fifty years later, The Unity game engine was released in 2005. Authors of the game engine believed in “democratizing” game development by making it accessible to more developers, therefore making the process easier. Since then, we can only notice the rise in the need for Unity tutorials. Throughout the years since 2005, Unity launched 2.0 and 3.0 versions, which had many new features like detailed 3D environments, real-time dynamic shadows, automatic UV mapping, etc. and received a huge amount of developers’ positive feedback which allowed them …